Super Truckin’ Power Ups

In each of the scheduled four levels in Super Truckin’ ( Junkyard Race, Hay Wraslin’, Soccer, Infinite Racer ) these power ups help give you the edge and defeat your opponents. You collect them by crashing through question mark blocks, similar to Mario Kart. We really tried to create unique power ups that captured the themes of our levels and the over all “off road” play style of Super Truckin’ and were FUN. The image gallery above should give you a good idea of what each of the power ups will be, other details below.

The Barrel is an explosive that will get deployed behind the truck and roll around in an oblong fashion, similar to a football. This makes it very difficult to dodge and a highly effective power up when your are in first place and want to keep it that way.

Mega Truck
The Mega Truck power up doubles the size and weight of the truck and lets you muscle other trucks around. If you are fighting for the soccer ball, hay, or just the inside corner in a race, this power up will give you the edge.

Electro Ball
The Electro Ball power up is really unique power up that chains a huge electric ball to the back of your truck. This lets you swing it around electrocuting anything in it’s path delivering utter chaos on the field.

The Fireballs are a great power up when you have your opponent lined up in your sights. Two of these explosive balls of flame shoot ahead and blasts your opponent sending them flying.

Oil Slick
The Oil Slick gets laid down on the track and slicks the tires of any truck that runs over it. The trucks then lose traction and acceleration making the truck slide over the field until the oil wears off. Lay one of these in front of a barrel on a turn, and your opponent has no chance.

The Dozer
The Dozer power up requires skill to utilize but can demolish an opponent. Get right on their bumper and use it to scoop the truck up and toss them behind you. Extremely effective at changing the game and making first place last.

We are having a great time play testing with these and feel like we have hit a great balance between these power ups, although each of us seem to have our favorite. What is your early favorite?

Compiling Super Truckin’ for Ouya

We received a free Ouya (thanks Ouya!) at the GDC Next event last week and I spent today with the goal of trying to compile our Super Truckin’ Soccer level for it. For those of you that don’t know, the Ouya is essentially an Android based game console, so it should be simple to take an Android game and port it over.

We took the first step today and thanks to some friendly Redditor’s over on the /R/Unity3D forum, we got some excellent advice and tutorials that guided us through the process.

Largely we followed this tutorial ( which got us just about 90% there, but we did run into two problems not mentioned in the tutorial.

  1. We struggled with getting the ADB driver installed because Windows 8.1 doesn’t allow you to install unsigned drivers unless you are in a special startup mode. had me covered though
  2. When I first launched the game on the Ouya it immediately crashed and we found another forum that recommended compiling the Java, Plugin, and NDK components that are available on the Ouya Panel in Unity3D in addition to the normal compile. A quick recompile of those (in any particular order it seems) and a Rebuild + Run and Super Truckin’ was running on the Ouya!OuyaPanel

Unfortunately at this point the game is running at a lackluster frame rate, so I am going to have to now consider two things. Do we spend the time optimizing for the Ouya (reducing poly’s, textures, particles…) so that it runs well, and then if so, how much of the controller support should we implement? The Ouya controller has some reputation on the internet and after utilizing it it’s not a horrible controller, but it’s definitely not the best.

What do you think, should we take the extra effort and try and make the game work for the Ouya? Please add a comment in addition to your vote in the poll. We would like to know a little bit more about your reasoning behind the Yay or Nay.

ADC + GDC Next

Today we went to GDC Next as our first team convention trip!
Here is some graffiti art on the side of the freeway on the way to the convention.
After signing in we had to pick up our badges. What was nice was that they gave everyone a shwag bag that is actually durable and saved many of the visitors from those uncomfortable handshakes.

The Videogame History Museum was on display. This booth is always cool to see. The history of this industry where it all started and how far we have come is mind “bottling”.

All of us at have Windows Phones, so we were pretty excited to play with the new Lumia tablet and some cool new tech at the Qualcom booth. The Dragon Adventures game was on the tablet, but no one really knew how to play it :/

We struck up a conversation with the guys over at Ouya. We hadn’t thought about putting Super Truckin’ on Ouya but we are going to try it out and see how well it works! Shouldn’t take much to get the game hooked up to a nice 50″ screen!


We were able to get the attention of one of their team members, and after discussing a bit about what Ouya can do to help developers and support them we finally got to show off the game! After about 15 minutes of playing the game and getting some great feedback they offered to provide an Ouya to help us port it. Thanks Ouya for the free development unit, we will put it through it’s paces!


We will keep you updated with how it works out!
Some of the other random things we did was check out a new AR glasses from a really friendly group of people, Technical Illusions who had a really cool demo.
By far the biggest presence at the show was Microsoft who had some great presentations and some cool demos. The Lumia wall was pretty cool, each Lumia 820 (I think) was displaying random app logos.
These Bears were at the show, and because Jason couldn’t make it we Photoshop’ed him into this one!
If you have any questions about the show, hit us up in the comments! : Super Truckin’

To start off our blog, we would like to introduce you to our team and its first project: Super Truckin’.

Jason and Alex are the developers, and Konstantine is the music and art man. We all dabble in everything — necessary with an indie team! — but that breakdown represents our primary roles. We got together a couple months ago to start a project inspired by the 1989 arcade game “Super Off Road”. We were all very fond of this game growing up and thought modernizing it would be fun.

We are tentatively calling our game Super Truckin’” and wanted to introduce you to the game and start getting your feedback. Below is the list of features we are planning for the game; we’ll elaborate on them in future posts. If there are items in the list you want to know more about, leave us a comment.

  • “Super Off Road”-style game play
  • Up to 8-player multiplayer
  • Mini game-style levels
  • Themed trucks
  • Customizable truck items
  • “Mario Kart”-style power-ups
  • Cross platform (mobile and PC)
  • Unique controls
We will try to post on this blog at least once a week to let you know about the game’s progress, provide game development tutorials, and update you on other interesting things happening with the team.

We are very excited to show off this game to all of you, so check out the screen shots above and let us know what you think!

– team